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Case Study

Indie gaming studio Blinkmoon created a completely cloud-based workplace with Parsec

From an end- standpoint, Parsec is really intuitive and easy to use. The artists can just and start working with the softwares they are familiar with. And as an , it’s easy to deploy machines and manage groups.

-Mike Wuetherick, CTO, Blinkmoon

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Parsec makes it very easy for us to share the same screen and rotate an object in real-time, show the layers, and explain to our colleagues what we’re trying to do. Getting that real-time, over the shoulder is what makes Parsec invaluable.

-Hugh Behroozy, CEO, Blinkmoon

How Blinkmoon embraced their forward-thinking 100% remote business model

Building games in the cloud requires creative solutions

Cutting costs in the cloud

Diverse viewpoints lead to a stronger end product

Looking forward

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